What's happening?
Hi all!
First of all, this project is not dead .. it's just not very active at the moment :P I still have no intention of dropping BF2Bot at all, however I don't see BF2142 support being added now ... at least not on my own.
One very nice looking mod should appear this week: Desert Conflict and I am very interested in seeing this one (I used to play the BF1942 mod DC). Possibly more on that soon with regards to support for reporting games from this mod.
So why has this project been so darn slow? No one reason ... some of my other projects are also running slow so I switched some energy to those. Being a one man crew can be tough sometimes - mostly with motivation though ;P If there are any Java programmers with some spare time and interest and, most importantly, patience then please drop by #deaded on irc.quakenet.org and offer some help for this project. There are a few bugs and numerous feature requests that can already be started on, plus a load of other features that I have in mind, not to mention some very friendly users hanging around as well :)
The main reason, at least over the last 6 months, is that I have been working with TGBF.TV on an application called MatchShark which goes far beyond the text output that this bot produces and provides a 2D graphical view of the game events as they happen, detailed stats about each player and a map showing the locations of the kills and deaths as well as the flags and their status. This is currently still beta quality and is not running 24/7 at this point so stay tuned to #tgbf (quakenet) for info if you want to see more about that.
First of all, this project is not dead .. it's just not very active at the moment :P I still have no intention of dropping BF2Bot at all, however I don't see BF2142 support being added now ... at least not on my own.
One very nice looking mod should appear this week: Desert Conflict and I am very interested in seeing this one (I used to play the BF1942 mod DC). Possibly more on that soon with regards to support for reporting games from this mod.
So why has this project been so darn slow? No one reason ... some of my other projects are also running slow so I switched some energy to those. Being a one man crew can be tough sometimes - mostly with motivation though ;P If there are any Java programmers with some spare time and interest and, most importantly, patience then please drop by #deaded on irc.quakenet.org and offer some help for this project. There are a few bugs and numerous feature requests that can already be started on, plus a load of other features that I have in mind, not to mention some very friendly users hanging around as well :)
The main reason, at least over the last 6 months, is that I have been working with TGBF.TV on an application called MatchShark which goes far beyond the text output that this bot produces and provides a 2D graphical view of the game events as they happen, detailed stats about each player and a map showing the locations of the kills and deaths as well as the flags and their status. This is currently still beta quality and is not running 24/7 at this point so stay tuned to #tgbf (quakenet) for info if you want to see more about that.
